
Similar situation with the T1 Heavy Tank and BDR G1 B. The KV-1 can be a problem, unless you can get at close range and hammer his driver's hatch. Lights and mediums of your own tier fear the Churchill III's firepower, but Tier V - VI heavies are to be avoided. Furthermore, despite a relatively poor accuracy shots tend to go down the center of the aim circle. The Churchill is also one of the few tanks that maintains decent accuracy when firing on the move. Aiming at delicate areas of enemy tanks and having the Dead Eye skill can devastate opponents. The Churchill III's gun is virtually transformed into a machine gun when equipped with a Tank Gun Rammer, making it have a two-second reload with a 50% crew if you can get your crew to 100% you can have less than a two-second reload time. This tank makes up for its slow traverse speed with the fast fire of its gun. The Churchill III is a decent heavy tank but is slower than most others. Front of turret has large opening which is a huge weak-spot the Crusader, Cromwell, and Comet share this weak-spot.Low alpha damage and penetration, gun reloads faster than it can aim.Long chassis and central turret make it dangerous when poking out of corners Moves, accelerates, and rotates slowly.Poorly armored turret, prone to ammo racks if hit by a large shell, one-hit kills from an O-I AP shell, and an injured gunner.Preferential matchmaking (Tier VI max, no Tier VII battles).Generates a high level of EXP, which speeds crew training.for the largest hit points pool of Tier V tanks With proper crew skills and equipment it can reload in 1.82s, effectively making it a 170-round autoloader!.Angling the hull will hide almost all frontal weak spots against Tier IV's and some Tier V's.
